Use WASD to move the camera, and right click and drag to rotate it.

Noise Type:


Note each octave of noise is sampled every x(2^k) and y(2^k), where k is the octave integer.

Octave weightings:

Values from noise are divided by m * (maxdepth + y), where m is the adjustment factor, currently maxdepth is 32 and generated chunk is 32.

Generating Terrain