After keeping the same design and broadly the same content for years, I've updated the site with a cleaner design and refocused the content. This includes adding this blog system, which should allow me to post about investigations, work in progress projects, and occasionally just stuff I'd like to write about!
It also includes putting up a page for Fury, the WebGL renderer I wrote a few years back, and sending some time updating the voxel terrain demo with improved performance and the ability to generate larger environments asynchronously, as it's a fun thing to play with.
The pixel art that I posted on twitter for Pixel Dailies earlier in the year are viewable on the pixels page, and I plan to post further pixel art pieces I make there too. Hopefully I'll get better. The new format of the site will probably better represent the fact I'm a bit of a dabbler.
I also took a little time to clean up the tutorials section, both updating a couple of the WebGL tutorials that had become out of date, and removing the Unity tutorials that were really glorified blog posts which were heavy on approach but light on detail.
I'm hoping to either polish up and post, or write a retrospective on, a few of the projects I worked on over the last year, as I've worked on quite a lot but not talked about or posted any of it! After that I plan to have a crack at actually completing a personal game, crazy I know.