My entry for the 48 hour game competition ludum dare, a HTML5 canvas game.
A HTML5 implementation of Conway's Game of Life.
Messing about with HTML5 Canvas element, created chinese solitaire web game. Requires browser with HTML5 canvas support to view.
A basic game engine and test FPS, developed for use with future projects. Developed from the first edition of "Ultimate Game Programming with DirectX", guide to errors, issues and workarounds.
A 'my first game', experiementing with lack of top speed and Galilean relativity in a space shooter.